CCHU9060 Arts and Humanities
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Course Description
Have you ever played a game? Most likely yes. Games have permeated almost all sectors in the society, all stages of life, and all cultures. Gaming industry is creating huge impacts on human economical activities. While the game phenomenon is making significant impact on our society, many fundamental questions about games remain unanswered. What are games? Why are games engaging? Why are games addictive? Can we tame the beast of game and totally use it for good?
This course will help you explore the theoretical and practical foundations of games and gamification, and understand the game phenomenon from neural and cognitive perspectives. You will (i) know the history and latest development of game studies, (ii) be equipped with neural and cognitive theories to better understand the game phenomenon, (iii) gain a more in-depth understanding of the concept of game, (iv) recognize the psychological, social, economic, and educational benefits of game application, (v) be alert to the potential harms and risks of gaming activities, (vi) learn the basic principles of game studies.
Course Learning Outcomes
On completing the course, students will be able to:
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- Understanding the concept of game from historical, societal, cultural, and cognitive perspectives.
- Apply scientific principles from cognitive and psychological sciences to develop games or engaging activities to motivate self and others and promote communications, discussions, and corporations.
- Analyze the impact of games at individual and societal levels in modern society.
- Generate novel ideas or business related to productivity improvement and sustainability of collective human works.
Offer Semester and Day of Teaching
First semester (Wed)
Study Load
Activities | Number of hours |
Lectures | 24 |
Tutorials | 8 |
Reading / Self-study | 40 |
Assessment: Essay / Report writing | 40 |
Assessment: Presentation (incl preparation) | 30 |
Total: | 142 |
Assessment: 100% coursework
Assessment Tasks | Weighting |
Individual assignments | 60 |
Group project and presentation | 40 |
Required Reading
- Kapp, K. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer. [Chaps. 1 & 2]
- Mäyrä, F. (2008). An introduction to game studies. Sage.
Course Co-ordinator and Teacher(s)
Course Co-ordinator | Contact |
Professor G. Ouyang Faculty of Education (Human Communication, Development, and Information Sciences) |
Tel: 3917 0370 Email: ouyangg@hku.hk |
Teacher(s) | Contact |
Professor G. Ouyang Faculty of Education (Human Communication, Development, and Information Sciences) |
Tel: 3917 0370 Email: ouyangg@hku.hk |