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Games for Change Conference @ HKU
10 June, 2023 @ 10:00 am - 5:00 pm
Games are the most powerful form of immersive learning.
In the modern era where experience is king, we are seeing a fascinating movement exploring social impact and educational innovation in the form of creative and interactive storytelling mediums.
At the inaugural Games for Change APAC-Hong Kong organised in collaboration with Press Start Academy, we will be discussing the potential of these new formats with a lineup of changemakers, NGO experts, creatives, academics and educators. We will be curating a selection of deep, impactful experiences so you can try your hand at creating your own. We will be showcasing some outstanding examples of creative formats exploring educational impact. And we will be inviting you to share your thoughts, ideas and expertise.
This is just the start to bringing serious games and immersive learning to the mainstream. We hope that with the support of our partners and sponsors, and with a vibrant community of educators, creatives and changemakers, June 2023 will mark the beginning of the Games for Change movement in Hong Kong.
Four themes and questions that will run throughout G4C APAC-HK 2023:
???? Interactive Experiences: What is the power of serious games?
????️ Impactful Presentations: How can we bring serious games to life?
???? Important Conversations: How can we elevate games for change?
???? Inspiring Connections: What’s next for serious games in Hong Kong?
Entry is free for all HKU Staff and Students. Use the discount code “MB136”.
Conference Schedule
Sessions | ||||
Time | Mainstage (KK Leung Room 109) | Breakout Room 1 | Breakout Room 2 | Breakout Room 3 |
10:15 – 10:20 | Welcoming & Kickoff Prof. Julian Tanner, Director of the Common Core |
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10:20 – 10:40 | Introduction: The Games For Change Movement Susanna Pollack, President of Games for Change Dale Linegar, Director of Games for Change Asia-Pacific |
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10:40 – 10:50 | Conference Kickoff Vince Siu, Founder of Press Start Academy |
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10:50 – 11:00 | Keynote: The Power of Experiences David Begbie, Director of Crossroads Foundation |
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11:00 – 11:15 | BREAK | |||
11:15 – 12:00 | The Societal Advancement Game: A tabletop multiplayer campaign for history, politics and culture education Facilitator: Steve Monahan, Chinese International School |
Silence, a Dialogue Experience Facilitator: Louis Hou, Dialogue Experience and Keith |
Playproject: A Student Documentary on Playgrounds and Schools Facilitator: Alicia Tang, Chinese International School |
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12:00 – 13:00 | LUNCH BREAK | |||
13:00 – 14:00 | Panel: Mobilizing Youth For Impact Vince Siu, Founder of Press Start Academy and Lee Williamson, Regional Head of Gen.T, Tatler Asia |
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14:00 – 14:15 | BREAK | |||
14:15 – 15:00 | Climate Fresk: A Hands-on Introduction to Climate Science Facilitator: Carly Leung, Climate Incubator |
Struggle for Survival, a Crossroads Simulation Facilitator: Crossroads Foundation |
Immersive Theater and Interactive Formats for Social Impact Facilitator: Jing Wong, Singer-songwriter & Theatre-maker |
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15:00 – 15:15 | BREAK | |||
15:15 – 16:00 | Let’s Play Our Way to Better Public Open Spaces! Facilitator: Sarah Mui, One Bite Design Studio |
Struggle for Survival (Continued) | Divergence: Design Playing, Design Thinking and Design Learning Facilitator: Vince Siu, Founder of Press Start Academy |
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16:00 – 16:15 | BREAK | |||
16:15 – 16:45 | Conference Closing: Meeting of Minds Susie Hunt, Museum for the United Nations – UN Live |
About Games for Change and Games for Change APAC
Founded in 2004, the Games for Change Festival is an annual conference in New York City that brings together social innovators and changemakers across sectors to imagine, inspire and ignite the future of social impact gaming and immersive media. Now it operates a suite of different events, projects and initiatives, including: the flagship Games for Change Festival; G4C Learn, a collection of education-themed events, e.g. the G4C Student Challenge, the Game Exchange, XR Hackathons, and other educator programs; social impact initiatives e.g. Raising Good Gamers and XR for Change; and the annual Games for Change Awards.